![]() ![]() It increases your damage, Attack Rating, and Chance to Critical Hit. Teleport * lets you cover large distances over almost any gap and wall on the maps.īlade Mastery * increases your effectiveness with swords. Leap Attack * makes you jump to the location of your cursor and swings your weapon onto an enemy target when landing if one is in range.īattle Cry * is an Area Of Effect (AOE) Skill used to reduce the Defense and Damage of your foes. The jump distance scales with Skill Level. It also causes a radial Knockback effect, great for keeping monsters stunned. Leap * allows you to jump over and through objects allowing you to clear obstacles you could not pass with walking or running. The Sanctified Wrath of the Berserker power is also useful but not as good as the other two above.Grim Ward * uses corpses to create a totem that debuffs and Fears enemies within its effective range, increasing you and your party's Physical Damage output with some Crowd Control. ![]() This is the main power to go for if you want to push the solo Leaderboards as you can essentially group up the entire Rift in an open map. Sanctified Whirlwind allows us to pixelpull everything ignoring the monster's crowd control immunity while dragging them all along.On top of that, it can proc Arena Damage and Bloodshed dealing devastating damage to bigger groups of enemies. It is the best for T16, Bounties, Group farming as well as Echoing Nightmares as it releases a power Shockwave every 10 hits that does 10x the damage of a normal Hammer of the Ancients in a huge area of effect. We are a Hammer of the Ancients Barb after all, so this power is recommended in almost all variants. Sanctified Hammer of the Ancients is the main power of choice here.For the Hammer of the Ancients Barbarian you have 2 very strong options:.Let's look at our Class Powers and see how they apply to our build.
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